Monday, March 8, 2010

Episode 26 - More Breaking In Stories

TOPIC: Breaking In Stories GUESTS: More than you can shake a stick at

That was a long weeks wait eh? Without further adieu, here is the second part of our breaking in stories. We jump right into them, because, well, we've been crazy swamped finishing our current games. But give it a listen, and if you are going to GDC, both Ryan and myself will be there.

Breaking in stories by:
Jan-Bart van Beek -Art Director, Guerilla Games
Jerod Cherico - Story Artist, Blue Sky
Rich Bisso - Software Engineer/Game Designer, Sony
Alex Bortoluzzi - Co-founder, Xoobis
Mike Jungbluth - Animator, Raven Software
Ryan Duffin - Senior Animator, Remedy Games


Episode 26, More Breaking In Stories
(right click the above to download)

Monday, February 22, 2010

IGDA Wisconsin Animation Panel

While you wait for episode 26 (which is closer to being on your RSS doorstep than you know) here is a little something to tide. Back in September I hosted
a panel at the Wisconsin IGDA meeting with some other animators from Raven. It is based loosely on our episode 23 outline, but being an open discussion with an audience took it down a different path.

OH, and to fit in with our illustrious audio woes, the audio isn't the best. But it all evens out since the vision of my beauty shines through the crackling audio.

The panel starts about 10 minutes into the video

IGDA WISCONSIN ANIMATION PANEL

Thursday, February 4, 2010

Over-promise, under deliver!

Yeah, so how'd you guys like episode 26? Oh wait...

Just to give an update, we're not dead. I've been busy as hell with the last stretch of "Alan Wake", Rick is still on hiatus of indeterminate length and Mike's schedule is overflowing with animation work on "Singularity" and completing his adult-themed My Little Pony fan fiction. Amidst this busyness, we need to find a new host for our episodes before the 100% completed episode 26 gets uploaded. Hopefully that will happen very soon.

We dropped the ball. But since this is something we do with our own time and money for no reward other then the occasional "thank you", it's going to sometimes take back seat (or in this case the third row jump seat, like some old station wagons had) to busting ass, making our games look awesome.

In other news, both Mike and I as well as a number of people who've been our guests will be attending GDC in San Francisco next month, all the way from Wisconsin and Finland. It's going to be a busy week with lots of introductions and reunions but if you see us around, say hi! And feel free to buy us a beer.

-Ryan

Sunday, November 29, 2009

Episode 25 - Breaking In Part One

TOPIC: Breaking In Stories GUESTS: More than you can shake a stick at

We are BACK! After a 4 month break, we have lived up to our name and returned with a new season.

And as promised, we have a cavalcade of guests!

But, before that, we give a quick update to what we have been up to and of course give our first words. For Ryan that is higher PC game prices and for Mike its calling out gamers hating on bad movies.

But, the meat of the episode are the breaking in stories by:
Noah Falstein
Jon Jones
Brenda Brathwaite
Nicholas Bolden
Dave Taylor
James Everett
Ray Almaden
Logan DeMelt
Tristan Williams

So sit back, enjoy, and be on the look out for episode 26 next week, which features even MORE breaking in stories.


Episode 25, Breaking In Part One
(right click the above to download)

Saturday, October 31, 2009

Coming soon...

Look for Episode 25 in the next few weeks, which as promised will feature developers from all walks of life telling, in their own words how they "broke in" to the industry and what they used to do back in "civilian life". We've already got some pretty awesome ones so I hope you'll enjoy listening to them as much as we have!

We'll also be giving our annual ReAnimators update as we enter season 3. As with last summer, things have changed a bit for Mike, Rick and myself.

Stay tuned and be sure to email us with any topics you'd like to hear us cover or guests you want to hear us shoot the breeze with!

Thursday, August 27, 2009

Season 2 Finale

Listen as season 2 comes to a close!

Much as was the case last summer, this summer has been a rather eventful one for us ReAnimators. Be it vacations, new work, games being released, what have you, getting together is never easy from June through September. So, to wrap us up, we recorded this little diddy. We actually recorded this the same day Ryan had his World Tour shindig, so forgive us if our knowledge/puns sound dated.

And come September, we should be back to our "normal" bi-weekly schedule. We even have our episode 25 extravaganza planned!

That's right, if you work in games, film, comics or television tell us your break in story. You can either call our skype account (reanimatorspodcast) or send us an audio file at reanimatorspodcast@gmail.com.

Just tell us:
- How did you break into the industry?
- What work did you do before that happened?

And when we come back, we will edit them all together and have one heck of an inspiring show!

See you in a couple months!

Show Notes:
Wrist Exercises

ErgoRest Arm Supports

Sallie Saddle Chair

Dr.Horrible's Sing-a-long Blog

King of Fighters Creation Process



Season 2 Finale
(right click the above to download)

Wednesday, August 12, 2009

Ryan on the Pelaaja Magazine Podcast!

Look at me, running off my big dumb mouth again! Check out my interview with Thomas Puha on the Pelaaja Magazine podcast!

If you speak Finnish, check out the whole thing and buy lots of their magazines too.

If you don't speak Finnish and the regret eats at your insides like an ulcer as it does to me, hang your head in shame. Then skip to 50:47 for the English part.

Wednesday, July 1, 2009

Episode 24b - Reanimators World Tour, part 2

Topic: Living and working abroad (cont'd) Guests: Espen Sogn (Ninja Theory), Neil Alphonso (Splash Damage), Aaron Butler (Yager Development)

The epic expat get-together continues!


Episode 24 - Reanimators World Tour, part 2
(right click the above to download)

Wednesday, June 24, 2009

Episode 24a - Reanimators World Tour, part 1

Topic: Living and working abroad Guests: Espen Sogn (Ninja Theory), Neil Alphonso (Splash Damage), Aaron Butler (Yager Development)

Listener Will du Toit pointed out that as awesome as the ReAnimators Podcast is (paraphrasing), it's been mostly Amero-centric and I have to agree with him. It's a big world out there and there are opportunities to work in games and animation across state and country lines, even across oceans. And I've yet to meet anyone who's done just that and regretted it. So this week, we're talking about living and working abroad!

Since this is something I both have experience with and am passionate about, I was really excited to do this episode and I grabbed three of my good friends from the expat scene to join me in the discussion.

Guests this episode are:
Swedish: Espen Sogn, Senior Cutscene Coordinator at Ninja Theory in Cambridge, UK. Also lived in the US, Scotland, Luxembourg and the Netherlands.

American: Aaron Butler, Senior Multiplayer Designer at Yager Development in Berlin. Also lived in the Netherlands.

Canadian: Neil Alphonso, Lead Level Designer at Splash Damage in London. Also lived in the US and the Netherlands.

Combining a topic we all love with old friends and a few drinks, we ran a whopping three hours on this episode so it's been split in two to make it a little bit easier for you all to digest.


Episode 24 - Reanimators World Tour, part 1
(right click the above to download)

Tuesday, June 2, 2009

What's the Finnish word for "Douchebag"?

I don't know but it's probably in here somewhere. Since we're going to be a week late on Episode 24 (but our guest is going to be awesome), I offer as a consolation prize, a scan from Finland's Pelaaja (translation: "Player") magazine article on expats working in Finland's games industry, including yours truly eating truly horrible food in the truly horrible cold (this picture was taken in February). The schtick was to get non-Finns posing in traditional Finnish activities. While I'm jealous of the nVida guy who's pic was taken in a cozy pub, I am relieved they didn't insist on getting me naked in the sauna. Somewhere in between was some serious ingestion.

The text is five interview questions. I'd translate but I think it's more fun if the only public record of my answers is in Finnish.

Friday, May 22, 2009

The missing link discovered!

That's right folks, I've found it: the link to our Facebook group! Rejoice one and all! And when you're done rejoicing, join the group! C'mon now, even giant robots, inanimate objects and states of mind have their own Facebook page these days. What's your excuse?

Monday, May 18, 2009

Episode 23 - ANIMATION-APOCALYPSE!

Topic: Evolution of Game Animation Guest: Jay Hosfelt, Lead Animator at Epic Games

Super Animation Dance Party Time!

We get back to our roots hardcore this time with an animation centered podcast, joined by Epic Lead Animator Jay Hosfelt, from Gears of War fame. We also ponder the important things in life, such as, "Is it possible to have a favorite game?", "Has Sixaxis ever worked?", and "What type of cereal does Cole Train eat?"

Then, to top it off, we do an animation critique of Paul Brown's Demo Reel.

OH, and don't miss out on the EPIC ANNOUNCEMENT at the end of the show.


Show Notes:

Today's Kids playing Yesterday's Games
Part 1
Part 2

Keith Lango talking about Sid the Science Kid

Recoil Games Earth No More

Scrubs FPS



Animation APOCALYPSE!
(right click the above to download)

Monday, April 20, 2009

Episode 22 - Start Me Up

Topic: Starting up a game studio GuestS: Bryan Jury and Scott Fabianek of Epicenter Games

The gang's all here for Episode 22, overcompensating with not one but TWO guests: Scott Fabianek, Art Director and Bryan Jury, co-founder, both of Epicenter Studios. We pick their brains about something that so many game developers dream of; starting your own studio and making your own IP!

We had some technical difficulties when recording so please don't mind there's a few cuts that couldn't be easily cleaned up.

Show Notes:

What game would you show to someone who's never seen one?


"How create a game" on CGTalk

Hot new video game...


Episode 22 - Start Me Up
(right click the above to download)

Tuesday, April 7, 2009

Episode 21 - Tight Rope of Life

With Ryan away on his beer eating assignment, it was up to Mike and me to record Episode 21 with guest Christian Sheppard, animator at Disney/Junction Point Studios.

Our main topic this week was balancing family and work. Our esteemed guest tells a tale of his first animation job and having to live in a barn away from his wife and kids. But before that I talk about an affair I've been having with Eliss. Mike talks about game critics ranting about the industry at GDC and Christian is tired of the normal mapification of the gaming world.

Show notes:

Touch Eliss, cuz she's very touchable

Realistic Toon characters

Game Critics Rant at the Industry
“You aren’t men. You are stunted adolescents.” - Heather Chaplin, reporter, to game developers everywhere.
Leigh Alexander's Reponse



Episode 21 - Tight Rope of Life
(right click the above to download)

Monday, March 30, 2009

Sheep-a-mation

Animating with... sheep?

Friday, March 27, 2009

Cat Shit One

With subtitles.

Tuesday, March 24, 2009

Episode 20 - Geek Freak OUT!

Topic: Whatcha been up to fool?!

To celebrate episode 20 and approximately 1 year of doing the show, we decided to kick it old school, and record with just the three of us. It is a trail of broken dreams that leads us to many questions. Is ending your series a good thing? Should we really be recording the things we say? Are there games you won't play because of your own prejudice? Are we really here? Is anyone reading this?

Then we just geek out over games we have been playing, shows we've been watching, and what boys we have crushes on.

Show notes:

How to Tweet Away your Fatty Cisco Check
League of Super Evil
Terry Dodson's Coraline




Episode 20 - Geek Freak OUT!
(right click the above to download)

Wednesday, March 18, 2009

Disney re-used footage and animation cliches

I'm sure all us animation nuts have seen the side-by-side Disney cells but here are a lot of the sequences side by side. Some are just re-used cliches but others are clearly re-used footage.

Purists may balk but remember commercial animation needs to be great and efficient. Don't work hard; work smart!


Sunday, March 8, 2009

Episode 19 - The Race is On!

Topic: Race and Ethnicity in Games Guest: Manveer Heir, Game Designer at Raven Software

Neither Daylight Savings Time or a case of the common cold keep us from recording this show on time. Though after listening to me sniffle and cough throughout, I'm thinking you might wish it had.

On this show we talk about the always touchy issue of race and ethnicity, specifically in games, with Manveer Heir. But before we get into that, we talk about demo reels, Guitar Hero, Valkyria Chronicles, the 13 Basic Principles of Game Design, and layoffs.

Show notes:

Your Career in Animation: How to Survive and Thrive by David Levy

The Art of Game Design by Jesse Schell

Imagination Is The Only Escape


Episode 19 - The RACE is ON!
(right click the above to download)

Sunday, February 22, 2009

Episode 18 - Artsy Fartsy

Topic: Art Styles or Art Gimmicks Guest: Shane Corn, animator/artist of Neopets, Cartoon Network, and a founder of DrawingBoard.org

Like your valentine's day date, we might be a little late, but we are bearing lots of flowers and chocolates. I know, we broke our promise to be on time, but baby I still love you.

This show we get back in touch with our animation roots with Shane Corn and talk about art styles in games, but only after we talk about digital wangs, Lara Croft, and good old fashion side-scrollers. So, you know the types of things we would have been talking about in our adolescence... which, in all honesty, is about how we treated the subjects still to this day.

Show notes:

I tried finding the GTA IV e-peen video, but it seems to be taken down from any reputable internetz sites. So if you really want to see it that badly, you gotta get the DLC and play the game. Just check with your parents first kay?

Paul Robertson's Pirate Babys Cabana Battle Street Fight 2006

Behemoth Game's Dad N Me


Episode 18 - Artsy Fartsy
(right click the above to download)